![]() At higher skill levels, Enchanting also allows you to “skill shuffle” for a potentially better skill.ĭespite the presence of four elements, Lies of Astaroth does not have a resource system like Magic: The Gathering. The game offers easy ways to obtain fodder cards and even feast cards worth high experience, but it still takes a lot of enchanting to bring an individual card to its full potential. At certain level milestones (usually level 5 and 10, but it depends on the card) cards also gain skills which will activate in battle automatically. As cards gain levels, they also gain attack power and hit points. All cards can be leveled up through the enchanting system, which turns unwanted cards into experience. Deck size is quite prohibitive – its maximum limit is ten – which enforces the idea that the game is geared more as an RPG and less a CCG.Įach individual card also has its own level, attack power, hit points, and skill. The total cost limit acts as a soft cap on the power of a deck and as an equalizer in PvP. As seen in many other mobile games with card or party mechanics, each player’s deck has a limited total cost and number of cards which increases with level. Cost is an arbitrary number, primarily based on the rarity and power of the card, which factors into the game’s deck building mechanic. Wait time acts as the game’s resource mechanic, indicating how many turns you must wait after drawing the card to put it into play. Each card has an element (Kingdom, Forest, Wilderness, or Hell), rarity, wait time, and cost. Lies of Astaroth’s deck building and card mechanics are simple and standardized. While Lies of Astaroth’s claim passes a lie detector test, its gameplay proves that popularity isn’t everything. ![]() The store page boasts it as a “top 5 card game in more than 50 countries,” which is a great bait line to throw out for potential players. One of these games that has seen strong success is Lies of Astaroth, a collectible card game RPG from iFree Studio. With the glut of games available on both Android and iOS, it’s no surprise game developers started smashing genres together in hopes of creating a product to stand out from the rest of the cookie-cutter games available on our touch screens.
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